Thursday, October 8, 2009

/!\ Shooteroids Is Released /!\ =D

It's 6:40 A.M now and well I haven't slept all night, want to know why?? BECAUSE I FINISHED MY GAME FINALLY OMG!!!!!!
Do you know how irritating it is to say "OK I've finished," you go through the game to find it's missing something or theres a bug...happened so many times I got fed up with it and decided to keep my mind focused and pulled an all nighter... Development time took approximately 4 days, give or take 1 day, and well for a game thats not flash based, not written in Java, and can be compiled to run on a 360 =D thats a very fast release =)
Compared to the first game I've made MekWarz which took around 2-3 weeks to make, I say just finishing this damn thing is rewarding enough haha =)
OK if I continue ranting I'll get angry because I'm sleep deprived now...Here's the details:

The Game

Developer: MoeHammered (AKA Mouhamad Abdallah)
Title: Shooteroids
Players: 1
Gameplay: Top View Shooter

Requirements

CPU: 1.0GHz throttled Core Duo (OR Pentium 4 1.8GHz is more than enough)
NOTE: SOUND ON IN TIMES OF SWARM CAN CAUSE GAME TO LAG
GFX: Integrated Graphics Card 32 - 64MB (Intel GMA 950 is HEAPS enough)
RAM: 64MB MINIMUM...128MB Recommended...256MB your safe no worries =P
NOTE: GAMES CREATED IN XNA HAVE AN ODD MEMORY BEHAVIOUR...GRADUALLY MEMORY USAGE GROWS AS CONTENT IS LOADED...I'VE DONE WHAT I CAN TO MIMIMISE THIS, WITH ME PEAK MEMORY USAGE AFTER 10 MINS OF GAMEPLAY REACHED AROUND 64MB RAM IT SHOULD NOT BOTHER YOUR MEMORY ANYMORE THAN THAT...IN CASE OF MEMORY LEAK, MEMORY LEAK CAN BE SOLVED BY REOPENING THE GAME BUT LIKE I SAID I'VE MINIMISED THIS TO PEAK AT 64MB MEMORY...SHOULDN'T HAVE TO WORRY BUT THE WARNING HAS TO BE THERE SO YOU KNOW WHAT TO DO IN CASE =P
OS: Vista/7/XP with .NET Framework 3.5 & XNA Redistribution 3.1 << == Don't worry if you don't have one of the 2, it automatically retrieves the files for you and installs them =)


The RAM thing is due to the sound...see when you turn classic gameplay off the asteroids are attracted to you, and at times you can have over 12 or more asteroids playing sound files continuously right ontop of each other causing the memory to repeat itself...just turn sound off if your not going to play classic gameplay, trust me it'll save you a headache of noise and you won't risk lag when you've got 30 asteroids pinned on your ship...but if you can manage to not get hit go ahead, leave sound on...

Resources

Graphics Development: Adobe Photoshop CS3 Extended =)
Sound Authoring: XACT & Free sound resources 
Coding IDE: Microsoft Visual C# Express Edition + XNA Game Studio 3.0/3.1
Sprite Engine: AIE - Academy of Interactive Entertainment =D

Credits

Sprite Design: Mouhamad Abdallah

Sprite Creation: - Mouhamad Abdallah
Game Design: - Mouhamad Abdallah
Game Programming: - Mouhamad Abdallah
Sound Design/Authoring: - Mouhamad Abdallah
Background Designs: - Mouhamad Abdallah
Logo Design: - Mouhamad Abdallah
Game Font Design: - Mouhamad Abdallah
 
HAHA ITS ALL ME =P

Well that's it I guess, when you download the file, extract the contents from the ZIP into a folder, run the setup and that's all folks :)
And Finally I present you, - Shooteroids - ENJOY! =)

Copyright 2009 of Moehammered.A.K.A.Ashcayz ;)

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